AI Insights · Timothy · July 2024
Top 5 Entertainment Mascot Games on Android in Romania Q2 2024
Minion Rush: Running Game and Sonic Dash - Endless Running led the entertainment mascot games category on Android in Romania for Q2 2024, with notable trends in downloads and weekly active users.
In the second quarter of 2024, the performance of the top 5 entertainment mascot games on the Android platform in Romania showed interesting trends in downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides insights into the popularity and engagement of these games.
Minion Rush: Running Game experienced fluctuating download numbers throughout the quarter. Downloads peaked in the week of April 22 with approximately 3.7K and reached another high of 3.5K in mid-June. Weekly active users also saw significant variation, peaking at around 7.4K in the week of June 17. Despite these fluctuations, the game did not generate any revenue during this period.
Sonic Forces - Running Game maintained a relatively stable download rate, averaging around 1.4K downloads per week. Revenue was minimal, with a slight peak of $32 in mid-April. Weekly active users showed a gradual decline, starting at 17.3K at the beginning of April and ending at 14K by the end of June.
Hello Kitty Nail Salon saw a consistent increase in downloads, reaching a peak of approximately 1.9K by the last week of June. Weekly active users followed a similar upward trend, culminating in around 8.7K users. However, the game did not generate any revenue during this quarter.
Sonic Dash - Endless Running displayed a steady download pattern, with slight increases towards the end of the quarter, peaking at 1.4K in the last week of June. The game had a high level of weekly active users, maintaining figures around 28.6K. Revenue was negligible, with only $1 recorded in late April and mid-May.
SpongeBob Adventures: In A Jam had variable download numbers, with significant spikes in the weeks of April 29 and June 24, reaching 2.3K and 1.8K respectively. The game showed a notable increase in weekly active users, peaking at approximately 4.1K in late April and 3.1K in the final week of June. Revenue was modest, with a peak of $154 in late May.
For more detailed insights and trends, visit Sensor Tower.